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Windy day
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Devlog
Devlog 12
August 07, 2024
by
vaalie
Week 12 Dev Log: July 31th - Aug 6th What we have done so far: For our final week, we spent our time just wrapping up the game. We now have a tutorial in, which is a room with the controls posted, a c...
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Devlog 11
August 01, 2024
by
vaalie
Week 11 Dev Log: July 24th - July 30th What we have done so far: This week we had our official beta playtest. From that, we received a couple pieces of key feedback. For one, players want to be able t...
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Devlog 10
August 01, 2024
by
vaalie
Week 10 Dev Log: July 17th - July 23th What we have done so far: This week we solidified some of the mechanics for beta. We implemented the hint system, which is a text box that shows up when players...
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Devlog 9
July 17, 2024
by
vaalie
Week 9 Dev Log: July 10th - July 16th What we have done so far: Since last week, we've added 2 new quests: players must push tumbleweeds off the island and dash near the windmill to generate electrici...
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Devlog 8
July 17, 2024
by
vaalie
Week 8 Dev Log: July 3rd - July 9th What we have done so far: This week we gathered the feedback from alpha and discussed changes. The fun of our game stemmed from the TV mechanic with the breaking ne...
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Devlog 7
July 03, 2024
by
vaalie
Week 7 Dev Log: June 26th - July 2nd What we have done so far: This week we focused on making the game ready for alpha. From feedback, we discovered that players are initially very confused with what...
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Devlog 6
July 03, 2024
by
vaalie
Week 6 Dev Log: June 19th - June 25th What we have done so far: The farm level has been populated with temporary assets and greyboxed for the upcoming individual playtests. The playtesting script and...
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Devlog 5
July 02, 2024
by
vaalie
Week 5 Dev Log: June 12th - June 18th What we have done so far: This week we've been rethinking the scope of the game and have decided to cut down the level into zones. The first (and perhaps last) zo...
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Devlog 4
July 02, 2024
by
vaalie
Week 4 Dev Log: June 5th - June 11th What we have done so far: There has been debate on whether a good path is worth implementing alongside the bad path. On one hand, players generally like to cause c...
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Devlog 3
July 02, 2024
by
vaalie
Week 3 Dev Log: May 29th - June 4th What we have done so far: We created a narrative wrapper by framing Windy Day through the lens of a live TV broadcast. It explains to the player what their objectiv...
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Devlog 2
July 02, 2024
by
vaalie
Week 2 Dev Log: May 26th - May 29th What we have done so far: Since the initial prototype, we've pivoted from the destruction pillar and looked more into other aspects of wind (ex. restoration, constr...
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Devlog 1
May 21, 2024
by
vaalie
Week 1 Dev Log: May 18th - May 25th What we have done so far: As a team we were able to get our first prototype of our game playable. As the player, you control a gust of wind that flows around the le...
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